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Gurn — a runner you play with your face.

Gurn is live

It cleared review. Gurn is out.

If you’re new here: it’s the runner you play with your face. Open your mouth to jump, tilt your head to change lanes, tuck your chin to duck, puff your cheeks to float — the iPhone’s front camera reads all of it live, on-device. And while you play, Gurn films you and trims the funniest stretch into a clip you can post in one tap. The game is the excuse. The clip is the point.

What’s in the box, day one: the runner, the face controls, a daily challenge everyone runs on the same seed, honest leaderboards, achievements, and a full touch-control mode for when you can’t — or won’t — make faces at a camera. It’s free.

And two things I originally planned as updates that made it into the launch instead (my first review sat in the queue long enough that the next two versions caught up — a solo-dev launch story for another post):

A few things I won’t break, stated plainly:

The nerd footnote, because it’s my blog and I get to: this is my first game, after 25 years as an engineer at big companies. Every framework in it is Apple’s — ARKit, SpriteKit, Metal, StoreKit, Game Center — no third-party SDKs at all. Every sound effect is my own voice. And I built it in public, with Claude as the pair.

That’s it. Go make a face at your phone, and if it makes you laugh, post the clip. That’s the whole game.

Get Gurn on the App Store → — free · iPhone with Face ID (touch mode if not).

— Adam